Covers how to handle the size difference between the 3.5 and 4 inch iPhone and provides an example of a app with a toolbar. It also explains how to use tags to handle multiple calls invoking the same action method.
Covers the screen sizes of the various iOS devices and how they impact the UI layout, drawing and images . It also address the impact of the various bars: status, navigation, tab and tool on app design.
Begins to explore the UITabBarController, UiTableViewController and UINavigationController and their associated views from the perspective of inheritance.
Coves the app bundle and the info.plist, explains the concept of a scheme, target and product and explores the Capabilities, Info, Build Setting, Build Phases and Build Rules tapes in Xcode.